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<title mode="escaped">Doug started a blog!</title>
<link rel="alternate" type="text/html" href="http://webbindustries.com" />
<modified>2013-05-21T00:01:06-04:00</modified>
<author>
<name>Douglas Webb</name>
<url>http://webbindustries.com</url>
</author>
<entry>
<title mode="escaped">Big Design Up Front can't work</title>
<author>
<name>Douglas Webb</name>
</author>
<link rel="alternate" type="text/html" href="http://webbindustries.com/archives/2010/10/index.html#e2010-10-19T10_29_00.txt" />
<id>http://webbindustries.com/archives/2010/10/index.html#e2010-10-19T10_29_00.txt</id>
<issued>2010-10-19T10:29:00-04:00</issued>
<modified>2010-10-19T10:29:00-04:00</modified>
<created>2010-10-19T10:29:00-04:00</created>
<dc:subject>Software Development</dc:subject>
<content type="application/xhtml+xml" xml:lang="en" xml:space="preserve" mode="escaped">
<![CDATA[
<p>There are a couple of different approaches to designing software. One popular
approach in big companies is to try and emulate the way design is done in
engineering and construction, starting with lots of planning and design by
'experts' who then give the plans to 'laborers' to go build. In software
circles this is often called Big Design Up Front, and generally speaking it
never works well. To get good results costs far too much time and money for
most software companies to bear.</p>

<p>There's a good reason why BDUF works for making physical things but doesn't
work for software, and it's not something that can be changed. With physical
things, at some level details don't matter anymore, but with software the
details matter all the way down to the hardware. </p>

<p>Let me give an example: if you're designing a bridge, you can draw blueprints
on paper which shows girders. The girders are described by giving their
dimensions (accurate to 1/16th of an inch, say) and the particular alloy the
girder is made from. This is sufficient to accurately model how that girder
will behave under all kinds of different stress loads which is important for
ensuring the bridge will be safe, and also to model how the girders will fit
together like a puzzle which is important for allowing the steelworkers to
build the bridge correctly, on-time, and on-budget. </p>

<p>The key to all of this is the fact that you don't need to create a real girder
in order to test the design and make sure it's correct. A few easily described
properties of the girder are sufficient; it doesn't matter where every atom
goes, it doesn't matter if the surface isn't perfectly uniform, it doesn't
matter if there is some rust, etc. Lots of the details just don't matter at
design time, and most of them don't matter at construction time either. </p>

<p>Software just doesn't work this way. Software development languages are
extremely detail-sensitive: get one letter wrong, one punctuation character in
the wrong place or left out, and the software won't work right. There is no
way to accurately model something this sensitive to detail without building it
first, and if you have to build it first you lose the biggest benefit of
doing design up-front: the ability to test and iterate on your design cheaply before
committing to a full build of it. </p>

<p>Some modeling does happen in software design, of course. The models are
typically imprecise diagrams and textual descriptions of what the software
needs to do, lacking most of the detail of exactly how the software will
actually do those things. These aren't the equivalent of blueprints, they're
more like conceptual drawings that architects create of buildings and bridges
before the engineering designs start. You can't jump from a conceptual drawing
to construction on a bridge, but that's what most software firms doing BDUF
expect to be able to do with their software designs.</p>

<p>The reality is that software is ultimately designed by the laborer, the programmer who is
typing in the source code. That programmer has to make all of the detailed
decisions about how the software will work, which requires an understanding of
the overall design and purpose of the software. The programmer is assisted by
a software architect and technical lead who produce the higher level designs
to provide a general direction, but in the grand scheme of things their role
is ultimately secondary to the programmer. They teach and guide, while the
programmer creates.</p>
]]>

</content>
</entry>
<entry>
<title mode="escaped">Advertising</title>
<author>
<name>Douglas Webb</name>
</author>
<link rel="alternate" type="text/html" href="http://webbindustries.com/archives/2010/05/index.html#e2010-05-09T23_53_15.txt" />
<id>http://webbindustries.com/archives/2010/05/index.html#e2010-05-09T23_53_15.txt</id>
<issued>2010-05-09T23:53:15-04:00</issued>
<modified>2010-05-09T23:53:15-04:00</modified>
<created>2010-05-09T23:53:15-04:00</created>
<content type="application/xhtml+xml" xml:lang="en" xml:space="preserve" mode="escaped">
<![CDATA[
Way back in March 2006, I added Google AdSense to this blog. Since that time,
I've had a grand total of 4592 page impressions, 23 ad clicks, and $3.40 in
earnings. I just thought you'd like to know, and thank you for your support.
]]>

</content>
</entry>
<entry>
<title mode="escaped">Greek Creation Myth</title>
<author>
<name>Doug</name>
</author>
<link rel="alternate" type="text/html" href="http://webbindustries.com/archives/2009/09/index.html#e2009-09-08T18_52_36.txt" />
<id>http://webbindustries.com/archives/2009/09/index.html#e2009-09-08T18_52_36.txt</id>
<issued>2009-09-08T18:52:36-04:00</issued>
<modified>2009-09-08T18:52:36-04:00</modified>
<created>2009-09-08T18:52:36-04:00</created>
<dc:subject>Ancient History</dc:subject>
<content type="application/xhtml+xml" xml:lang="en" xml:space="preserve" mode="escaped">
<![CDATA[
<p>Very interesting. I just learned a bit about ancient Greek creation mythology,
and it really struck a chord.</p>

<p>According to Hesiod in his Theogony, creation started with Chaos, or
nothingness. Out of Chaos came Eurynome, Gaia, Eros, the Abyss, and
Erebus.</p>

<p>Ok, so what in the world does that mean? Here are some quick definitions:

<ul>
<li>Chaos: emptyness, dark void, original state of existence, god of the
air.</li>
<li>Eurynome: not clear... "far-wandering".</li>
<li>Gaia: the Earth.</li>
<li>Eros: Love</li>
<li>the Abyss: bottomless pit, underworld, hell</li>
<li>Erebus: deep darkness or shadow, son of Chaos, personification of
darkness and shadow</li>
</ul>

<p>According to the mythology described by Edgar Cayce, the original
primordial god created everything there is. This god is Chaos. The purpose of
the original act of creation was to produce beings with free will; I believe
this fits the possible meaning of Eurynome, because a being with free will can
wander from the creator in ways the creator cannot forsee. Also created was
the essence of existence, Eros. Chaos' plan was for beings to use their free
will to become perfect and to love all creation as Chaos does. Among the beings
who were created was the first son, who challenged Chaos' power and position;
this is Erebus, who was cast down into the newly created Abyss as punishment.
(In the modern day we call Erebus Satan.) Also created at the same time was
the Earth, Gaia, so that the beings (us) would have a place to exist and learn without
the god-like trappings of power that led Erebus astray.</p>

<p>Change the words around a bit, and this mythology also matches the Hindu
tradition, as well as many others around the world. It's not so different from
Christian mythology either, as far as creation is concerned.</p>
]]>

</content>
</entry>
<entry>
<title mode="escaped">I'm not president</title>
<author>
<name>Douglas Webb</name>
</author>
<link rel="alternate" type="text/html" href="http://webbindustries.com/archives/2008/11/index.html#e2008-11-13T01_04_29.txt" />
<id>http://webbindustries.com/archives/2008/11/index.html#e2008-11-13T01_04_29.txt</id>
<issued>2008-11-13T01:04:29-04:00</issued>
<modified>2008-11-13T01:04:29-04:00</modified>
<created>2008-11-13T01:04:29-04:00</created>
<dc:subject>Politics</dc:subject>
<content type="application/xhtml+xml" xml:lang="en" xml:space="preserve" mode="escaped">
<![CDATA[
<p>Ok, so I didn't run for president, and, obviously, I didn't become president.
I'm very happy that Barak Obama won, and I'm proud of my country for electing
him.</p>

<p>I do want to point something out though: my idea, just over two years ago,
was to have an open community website where I'd post all of my policies and
platform positions, and work with the community of my followers to improve
those policies and form a platform for all Americans. Starting about two years
ago, Barak Obama did pretty much exactly what I described. He's also gone and
created <a href="http://change.gov/">change.gov</a>, which is the same sort of thing, but focused on
the actual presidency rather than the campaign. I guess I was on the right
track. Oh well. He's a much better speaker than I am, at least.</p>

<p>Actually, my only real beef with Obama is his wishy-washy stance on nuclear
energy. I don't see the point of investing all of our money into researching
alternative fuel technologies like solar and wind, which are unlikely to
produce really useful amounts of energy for decades at best, when we already
have nuclear power plant designs that can produce all of the power we need
while producing much less waste and less dangerous waste than our current
plants, and we could build these reactors in as little as 4-5 years for a cost
that is trivial in comparison to the bank bailout. Take a look at
<a href="http://strongforce.org/">strongforce.org</a> for more details.</p>
]]>

</content>
</entry>
<entry>
<title mode="escaped">Thoughts on Religion</title>
<author>
<name>Douglas Webb</name>
</author>
<link rel="alternate" type="text/html" href="http://webbindustries.com/archives/2007/05/index.html#e2007-05-28T23_42_41.txt" />
<id>http://webbindustries.com/archives/2007/05/index.html#e2007-05-28T23_42_41.txt</id>
<issued>2007-05-28T23:42:41-04:00</issued>
<modified>2007-05-28T23:42:41-04:00</modified>
<created>2007-05-28T23:42:41-04:00</created>
<dc:subject>General</dc:subject>
<content type="application/xhtml+xml" xml:lang="en" xml:space="preserve" mode="escaped">
<![CDATA[
<p>I was thinking about beliefs and religion the other day.</p>

<p><b>TRUTH</b></p>

<p>Truth is what actually is, the way things really are. Truth is independent 
of knowledge, belief, awareness, ideology, and so on. Truth Is. </p>


<p><b>REALITY</b></p>

<p>Reality is a subset of Truth. Reality is the world we exist in, where we spend
our everyday lives. There might be more to Truth than just Reality, but there
is certainly not more to Reality than Truth.</p>


<p><b>PERCEIVED REALITY</b></p>

<p>Perceived Reality is the part of Reality we're aware of. We perceive it
through our senses. It is not the same as Reality because our senses are
limited in time, space, and capability, they're error-prone, and they're
imprecise. Perceived Reality is not a subset of Reality, because sometimes we
perceive things that are not real, due to our faulty senses and our
misinterpretation of what we've sensed.</p>


<p><b>BELIEF</b></p>

<p>Belief is what we think is Truth. People believe things. Some things that 
people believe are actually Truth. Other things are not. It's very difficult 
to tell the difference, because we base our beliefs on our Perceived Reality, 
which is two steps away from Truth.</p>



<p><b>IDEOLOGY</b></p>

<p>Ideology is a system of Beliefs, generally held in common by a group of people
who agree to believe the same things. Religions are ideologies. Science, the
belief system built upon the scientific method, is also an ideology. Many
people don't think they have an ideology, but if they're not spending every
moment of every day questioning what their senses are telling them, then they
believe in some kind of perceived reality, and that counts as an ideology.</p>




<p>I think a lot of the problems people have occur when their ideology includes two
beliefs: that their ideology is Truth, and that anyone who doesn't agree with
their ideology must be converted or eliminated. The latter requires the former;
no one would believe that they must forcibly convert non-believers if they're not sure
of the truth of their own beliefs. Conversely, if you can accept that your own
beliefs are based on a distorted and inaccurate perception of reality, and
that the things you believe may not be Truth, then you'll be much more
tolerant of the beliefs of others... they might have something to teach you,
afterall. </p>

<p>Therefore, tolerance of others is the best policy; seek to understand their
beliefs, so that you might find your way closer to Truth.</p>
]]>

</content>
</entry>
<entry>
<title mode="escaped">I'm thinking about being president</title>
<author>
<name>Douglas Webb</name>
</author>
<link rel="alternate" type="text/html" href="http://webbindustries.com/archives/2006/10/index.html#e2006-10-27T09_15_02.txt" />
<id>http://webbindustries.com/archives/2006/10/index.html#e2006-10-27T09_15_02.txt</id>
<issued>2006-10-27T09:15:02-04:00</issued>
<modified>2006-10-27T09:15:02-04:00</modified>
<created>2006-10-27T09:15:02-04:00</created>
<dc:subject>Politics</dc:subject>
<content type="application/xhtml+xml" xml:lang="en" xml:space="preserve" mode="escaped">
<![CDATA[
<p>Well, running for president, at least. Or maybe just creating a website about
it.</p>

<p>Here's the idea: I create a website, perhaps DougWebbForPrez.org, and put on
the main page a list of topics and policies that I think really need to be
addressed. These would include the war in Iraq, foreign policy in general, our
dependency on oil, environmental policy, taxation and the overwhelming cost of
the federal government, and so on.</p>

<p>I would write about my thoughts on each of these topics, and develop a
platform and a plan for how I would address each topic as president. Then, I
would invite the public to join in the discussion, using a combination of
blogging and wiki-based collaborative writing, to refine the policies into
something that makes sense for as many people as possible. That's the platform
that I would run on, with the promise that I would do my best to implement the
policies as written.</p>

<p>I think this would be very inclusive, and would give the public a real voice and
role in the governing of our country... something we've lacked for far too
long.</p>

<p>Actually getting elected might be a problem; I've got no money to run a
traditional presidential campaign, and I'm opposed to the kind of fund-raising
that would allow me to collect that kind of money. I would have to run a
word-of-mouth viral marketing sort of campaign, trying to get as much
publicity for the website as I can, and from there maybe getting invited onto
TV shows like The Daily Show, David Letterman, and eventually maybe even a
real news program or even a presidential debate. (Yeah, right.) </p>

<p>Getting on the ballots nationwide would be too much work, and probably useless
anyway since so many counties have switched to the completely untrustworthy
electronic voting machines. (See <a href="http://arstechnica.com/articles/culture/evoting.ars">How to steal an election by hacking the vote"</a>). Maybe someone
would use the machines to steal the vote and put me into office; I think I'd
be popular with the hacker set. What I'd prefer, though, is for everyone to
write my name in. Even with the electronic voting machines, I'm pretty certain
that every district is required to accomodate write-in candidates, and those
ballots must be counted manually. This is the only way to defeat the use of
electronic voting machines, as far as I can tell. </p>

<p>So a big portion of the website would include directions on how to write-in my
name as a candidate for president. I'd like to allow visitors to the site to
be able to enter their home address, and get a page that describes the kind of
voting machines that will be used in their district, along with printable
instructions on how to write me in. If necessary, those instructions should
also carry any information that would be needed to convince the people running
the election to allow the write in and handle it properly, so that the
write-in votes are not lost.</p>

<p>Maybe I still couldn't get enough votes to win this way, but at least the
write-in votes would have to be counted and reported, which might reveal
statistical anomalies in the electronically-cast votes that prove they were
manipulated and the election was stolen.</p>
]]>

</content>
</entry>
<entry>
<title mode="escaped">I'd like to be an archeologist</title>
<author>
<name>Douglas Webb</name>
</author>
<link rel="alternate" type="text/html" href="http://webbindustries.com/archives/2006/04/index.html#e2006-04-14T11_34_39.txt" />
<id>http://webbindustries.com/archives/2006/04/index.html#e2006-04-14T11_34_39.txt</id>
<issued>2006-04-14T11:34:39-04:00</issued>
<modified>2006-04-14T11:34:39-04:00</modified>
<created>2006-04-14T11:34:39-04:00</created>
<dc:subject>Ancient History</dc:subject>
<content type="application/xhtml+xml" xml:lang="en" xml:space="preserve" mode="escaped">
<![CDATA[
<p>I figured I should add something to my 'Ancient History' category, since I
went to the trouble of creating it.</p>

<p>I've been interested in ancient history, and ancient civilizations in
particular, ever since I was a kid. Originally, I was fascinated with Egypt,
but as I got older I learned about Sumer, and Babylon, and Chichen Itza, and
other ancient cities around the globe.</p>

<p>Then a funny thing happened... it started to seem obvious to me that the
civilizations that built these cities seemed to have a lot in common, both in
their architecture and mythology. I started looking into that, and I found out
that we really don't know how they built the things they built, and that we couldn't
duplicate their structures with modern equipment, let alone the kind of
technology we suspect they had to work with. Furthermore, when they wrote
about how they built stuff, especially the really big stuff, they just said
that the gods helped them.</p> 

<p>The Sumerians, considered to be the first of the ancient civilizations, just
popped up out of nowhere. One day they were nomads living in tents, and the
next day they were building huge and sophisticated cities, with complex
plumbing and drainage systems, surrounded by huge irrigated farms. How this
transition happened seems like a big mystery, except that the Sumerians are
pretty clear about it: they wrote that the gods showed up one day and showed
them how to build cities.</p>

<p>This is what really fascinates me about ancient civilizations: they all seem
to stem from more ancient, and not generally recognized, civilizations. Yes,
I'm talking about Atlantis, but there were two others as well.</p>

<p>I won't get into all of the details, but from everything I've read it seems
that during the last ice age, around 10000 years ago, there were three large
and advanced civilizations in the world. Atlantis, either in the Atlantic
ocean or possibly the northernmost pennisula of Antarctica, Mu, in the south
Pacific, and the ancient Rama Empire civilization in India, which wrote the
Vedas.</p>

<p>The Vedas talk about these civilizations, and wars between them; echos of
those stories appear in mythology around the world. So does the 'Flood' story,
which seems like it relates to the end of the ice age, when sea levels rose,
the Mediterranean plains became the Mediterranean sea, and any large cities,
which would have been mostly on coastlines, would have been destroyed. </p>

<p>Why don't we have more physical evidence of these civilizations? We have a lot
actually, but it's not generally recognized by scholars. But the really good
stuff, the big cities, would all be underwater now, on the edges of the
contenental shelves. A lot of that has probably been lost due to landslides
from the shelf edges into the adjoining rifts, but there should still be
something left to discover.</p>

<p>So that's why I want to be an archeologist: I think there are major
discoveries just sitting out there, waiting for someone to come looking. If I
pursued this, I would get myself a nice boat, some side-scanning sonar
equipment, scuba gear, maybe an ROV, and go searching around the northern
Carribean and Bahamas area. At the very least, it'd be a nice lifestyle down
there.</p>

<p>Or maybe I should just try to build a Vimana.</p>
]]>

</content>
</entry>
<entry>
<title mode="escaped">I need better vacations</title>
<author>
<name>Douglas Webb</name>
</author>
<link rel="alternate" type="text/html" href="http://webbindustries.com/archives/2006/04/index.html#e2006-04-09T20_24_38.txt" />
<id>http://webbindustries.com/archives/2006/04/index.html#e2006-04-09T20_24_38.txt</id>
<issued>2006-04-09T20:24:38-04:00</issued>
<modified>2006-04-09T20:24:38-04:00</modified>
<created>2006-04-09T20:24:38-04:00</created>
<dc:subject>General</dc:subject>
<content type="application/xhtml+xml" xml:lang="en" xml:space="preserve" mode="escaped">
<![CDATA[
<p>I'm on vacation this weekend... in theory. </p>

<p>I live in New Jersey, my mom lives in Brooklyn NY, and my brother lives in
West Virginia. My mom and I have come down for the weekend to visit my
brother, and also for my first chance to meet my new niece, and to get to know
my nephew a bit better now that he's talking.</p>

<p>Here's the thing: every time I visit, my brother has a project for us to work
on. First, we built a 1000 square foot deck around two sides of his house.
The next several visits were spent renovating his basement: cleaning it,
demolition, framing, electical, plumbing, ceiling installation, and installing
bathroom and kitchen floors.</p>

<p>This time, I'm only here for a couple of days, so all we built was a new
signpost for the end of his driveway, and a big wooden playset... you know,
the kind with a platform five feet up, and ladders, and a slide.</p>

<p>I ache. Why can't I just visit and hang out? Before he moved to this house,
all I had to do was some computer maintenance, and I was good for a week.</p>

<p>To be honest, he's come to my house for projects too. He helped build a very
solid fence around my back yard, and he's on the hook for at least one week of
basement renovation, if I make enough progress to reach a point where I really
need his help. </p>

<p>Besides, I actually do enjoy this sort of work. I'm a creative person, and
being creative with software can be rewarding, but no one really gets to see
what I've created... even the few folks at work who review my code don't
really experience it, and appreciate the effort, the way I do. But build a
deck, a playset, or a basement, and everyone can appreciate that, and they can
do so for many years. </p>

<p>I just hope I don't hurt my fingers to the point where I can't type anymore,
like I did when wiring a hundred outlets in his basement.</p>
]]>

</content>
</entry>
<entry>
<title mode="escaped">What I do for a living</title>
<author>
<name>Douglas Webb</name>
</author>
<link rel="alternate" type="text/html" href="http://webbindustries.com/archives/2006/03/index.html#e2006-03-12T16_51_16.txt" />
<id>http://webbindustries.com/archives/2006/03/index.html#e2006-03-12T16_51_16.txt</id>
<issued>2006-03-12T16:51:16-04:00</issued>
<modified>2006-03-12T16:51:16-04:00</modified>
<created>2006-03-12T16:51:16-04:00</created>
<dc:subject>Software Development</dc:subject>
<content type="application/xhtml+xml" xml:lang="en" xml:space="preserve" mode="escaped">
<![CDATA[
<p>I've got a Bachelor of Engineering degree in Mechanical Engineering, with a
minor in Philosophy, so, of course, I'm a Software Engineer.</p>

<p>Ever since I built my first computer at the age of twelve, I knew that
whatever I wound up doing as a career, I'd be using computers and my
programming skills to create the tools I needed for my 'real' job. I really
never expected that writing software would become my real job, but that's how
it turned out. While killing time in grad school, working on a Masters in
Mechanical Engineering, I got an opportunity to become a programmer, and for
the past ten years that's been my career.</p>

<p>The software industry is often compared to the construction industry. When a
new skyscraper is being created, you've got an architect who figures out what
it should look like and how it should be used, an engineer who figures out how
to make sure it doesn't fall down and that the bathrooms work, a general
contractor who manages the process of building it and who decides on all of
the construction details, and the workmen who actually build the thing.</p>

<p>Creating software is pretty much the same, though you often have people doing
more than one role. I'm currently doing everything from the engineer's role
down on various projects and to various capacities. I've done architect type
stuff too, but to be honest, since I never wanted to build software for a
living, I don't get that big a kick out of inventing new software. I'm much
more interested in making software work and work well.</p>
]]>

</content>
</entry>
<entry>
<title mode="escaped">Got some ads going</title>
<author>
<name>Douglas Webb</name>
</author>
<link rel="alternate" type="text/html" href="http://webbindustries.com/archives/2006/03/index.html#e2006-03-12T16_28_16.txt" />
<id>http://webbindustries.com/archives/2006/03/index.html#e2006-03-12T16_28_16.txt</id>
<issued>2006-03-12T16:28:16-04:00</issued>
<modified>2006-03-12T16:28:16-04:00</modified>
<created>2006-03-12T16:28:16-04:00</created>
<content type="application/xhtml+xml" xml:lang="en" xml:space="preserve" mode="escaped">
<![CDATA[
<p>Duh, of course I'm going to have Google ads on here. If I have any traffic at
all, it'd be nice to make some money off of it. Besides, I'm really curious
about how the whole Google Advertising thing works, and the best way to learn
seems to be to make use of it.</p>
]]>

</content>
</entry>
</feed>
