Hi HN!
I've built TRELLIS 3D AI, an open tool that converts 2D images into professional 3D assets using advanced AI technology.
Technical Implementation: - Browser-based processing using WebGL - Structured LATents (SLAT) for maintaining geometric integrity - Dual output pipeline generating both GLB and 3D Gaussian formats - Real-time 3D preview using Three.js - Optimized for processing images up to 2048x2048px
The core technology combines: - Pretrained vision encoders for image understanding - Rectified flow transformers for 3D geometry generation - Advanced neural networks for texture mapping
Current Specs: - Processing time: ~30s per image - Output formats: GLB + 3D Gaussian - Zero external dependencies - Runs entirely client-side
Currently it's using Hugging Face for processing, and I plan to implement API integration in the future to enable more advanced features.
Live demo: https://trellis3d.co/
Would love your feedback and suggestions for improvements.
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